AI Insights · Timothy · July 2025
Top Hypercasual Games on iOS in Australia: Q2 2025
Discover the performance trends of the top five hypercasual games on iOS in Australia during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, several hypercasual games on iOS in Australia showed notable trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of this dynamic market.
Magic Sort! by Grand Games A.Ş. experienced fluctuations in its weekly downloads, peaking at around 19K in early May before declining to approximately 6.4K by the end of June. The game's weekly revenue showed a gradual increase, reaching about $25K in late May. Active users saw a rise from 10K at the start of the quarter to over 38K by its end.
Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. showed steady weekly revenue, closing the quarter at approximately $13K. Downloads fluctuated, with a high of around 10.6K in April, while active users grew to a notable 30K by the end of June.
Hole People by Rollic Games saw a remarkable increase in weekly revenue, beginning at $2K in April and reaching over $15K by the end of June. Downloads varied, peaking at 3.2K mid-quarter, and active users rose steadily to 13.9K by the quarter's end.
Piano - Keyboard Lesson & Game from MWM showed consistent performance, with weekly revenue around $8K in early May and tapering off to $5K by late June. Downloads saw a significant drop from 8.3K in April to about 2.3K by June's end, while active users decreased from 14.8K to 9.6K.
Finally, Epic Plane Evolution by Voodoo displayed a growth in weekly revenue, peaking at $7.7K in mid-May. Downloads peaked at 10.6K during the same period. Active users increased steadily, closing the quarter with over 28K.
These trends highlight the dynamic nature of the hypercasual gaming market in Australia, with fluctuations across downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.